Hugh Dubberly - Convergence 2.0 = Service + Social + Physical
As a result of convergence, we no longer think of computing only in terms of text; we design with multimedia in mind. Communication is no longer one way; we design with interaction in mind.
But today, it’s not possible to find commercial examples of stand-alone interactive multimedia. Instead, we find it deeply embedded in networks. We find networks increasingly reliant on networked services. We find services deeply intertwined with social elements. And, of course, we find all these things embedded in the physical world. We find Convergence 1.0 deeply embedded in Convergence 2.0. We design with interactive multimedia + service + social + physical in mind.