Hugh Dubberly - Convergence 2.0 = Service + Social + Physical

    As a result of convergence, we no longer think of computing only in terms of text; we design with multimedia in mind. Communication is no longer one way; we design with interaction in mind.

    But today, it’s not possible to find commercial examples of stand-alone interactive multimedia. Instead, we find it deeply embedded in networks. We find networks increasingly reliant on networked services. We find services deeply intertwined with social elements. And, of course, we find all these things embedded in the physical world. We find Convergence 1.0 deeply embedded in Convergence 2.0. We design with interactive multimedia + service + social + physical in mind.

  2 years ago    4 notes    hugh dubberly  convergence  service design  design  interaction design  ixd  multimedia  convergence 2.0  
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Hugh Dubberly - Convergence 2.0 = Service + Social + Physical

As a result of convergence, we no longer think of computing only in  terms of text; we design with multimedia in mind. Communication is no  longer one way; we design with interaction in mind. 
But today, it’s not possible to find commercial examples of  stand-alone interactive multimedia. Instead, we find it deeply embedded  in networks. We find networks increasingly reliant on networked  services. We find services deeply intertwined with social elements. And,  of course, we find all these things embedded in the physical world. We  find Convergence 1.0 deeply embedded in Convergence 2.0. We design with  interactive multimedia + service + social + physical in mind.